javascript
Javascript Dependency Tree
· β˜• 8 min read
Introduction In this post I will outline how to run tasks/jobs that have dependencies on other tasks such as builds or testing. When one task is dependent on another it means that the task cannot be be started or executed until it has the results from a previous task/job. Imagine you plan on making an omelette, this task requires that you have eggs among other things. We can say then that this task, “make-omelette”, has a dependency on eggs.

Ice Age
· β˜• 1 min read
Adventure throughout Azeroth and beyond following the events of the Frozen Throne, utilizing a real-time combat game system. Play here NOTE: Game development is currently on hold. Check back here in the near future to see updates! I will be using a generalized RL-agent to improve the game mechanics as well as player experience.

Vue.js Game
· β˜• 1 min read
So I built a game engine in javascript using Vue.js to do the rendering. It’s in an in-progress project, and therefore this post is as well. Play here

Javascript: Sequential Task Queue
· β˜• 3 min read
I decided to write this post as the result of attempting to find a pattern for executing any number of asynchronous tasks in a specified order with javascript. It came as a surprise to me that this isn’t supported out of the box in any modern browers javascript engine. After googling around for a few minutes I came across this related blog post Decembersoft Inc. which comes close but doesn’t yield a working solution.